VALORANT update 6.03 is out now and we finally have some Agent nerfs and buffs to change up the in-game meta. So let's get into everything you need to know about the latest patch notes for VALORANT.
Turret (E) health decreased 125 >>> 100
Reducing the total health of the Turret will allow opponents to have an easier time destroying it, particularly with weaker weapons.
Lockdown (X) point cost increased 7 >>> 8
We’re happy with Killjoy’s Ult being powerful when opponents don’t have a plan to push or contest it but feel the frequency is too high for the reliability it now offers.
Boom Bot (C) duration decreased 10s >>> 5s
Gameplay Systems Update
Adjusted the Firing Error graph to use worst case error represented as degrees from the aim direction. The graph now reports the worst case error degrees of a possible bullet vector—before it didn't account for the generation of the actual error vector.
Introduced a new setting “Operator (Hold)” which allows those of you in Toggle Mode to hold Secondary Fire to go to Level 2 zoom. (Pre-Patch 6.0 zoom behavior).
Restored weapon zoom to pre-Patch 6.0 behavior when transitioning from weapon equip to Zoom/Aim Down Sights.
Remember when we told you the Swiftplay Beta would end in January. We sorta lied. Everyone decided to just keep it on. Please keep sending us your feedback, though!
Added Real-Time Text Evaluation (NA only to start) to the Agent Select screen.
Adjusted Sage, Neon, Jett, and Yoru’s hair heights to fit within our standardized vertical range
AI (such as Skye’s Seekers [X]) will now travel through the crouch-only connection on Pearl near the Defender’s spawn area
Fixed a bug where KAY/O would sometimes be able to move after being downed during NULL/cmd (X)